I have been a gamer for 30+ years since the Apple II days. Come to think of it, I started right at around my daughter’s age now. While the 30 years span differentiated our experiences by monochrome vs color, keyboard vs touch, Apple II vs Apple iPad, 8-bit vs 24-bit, and so on so forth, the fact remains that my mother and her mother thought nothing ever good comes out of computer games.
One of our favorites in recent months is Plants vs Zombies (PvZ). As a seasoned gamer, I learned the basics, learned the nuiances about each play piece, each zombie, and how they interact, my mind quickly build up various tactics and strategies. All the while balancing the strength of the economy, defense, and offense.
My daughter had been watching me play over the past weeks. It wasn’t until today when she started to play herself did I realized how little she actually learned via observation. While she is aware that each play piece and enemy does different thing, she did not recognize that there are 3 areas that requires balance. It wasn’t until she started playing did she have the a-ha moment.
As I discussed with my wife on this observation, we noticed a parallel just this past 2 months. As she started 4th grade, her work load has significantly increased. It wasn’t until she experienced the pressure of not having enough time, and then the relieve of managing her time correctly did she learned what she needed to do. My only conclusion is that resource management can only be learned experientially, not by theory or observation. This may explain why even graduates of Finance have poor personal financial skills.
Many prevalent genres of computer games, notably real time strategies (RTS) and role playing games (RPG) among others have strong emphasis on gameplay based on limited resources and forcing gamers to make intelligent and educated decisions. Gamers who are accustomed to this type of constraints often learn new games very quickly. If theirs and my gaming experience are any indication, this type of skill is transferrable. And if it can be transferred from one gaming experience to another, it could very well be transferrable from gaming to real life. It will definitely be interesting to observe how my daughter handle limited resources (time, allowance, etc.) in real life as she grows up.
As she continues to play PvZ, she encountered more difficult levels that require the pieces to start in a certain way and be changed to a different layout later. This is where I came to my second revelation. The ability to visualize a future state and the ability to plan a series of actions to achieve that future is not innate. Instead, these are skills that must be learned, practiced, and honed. As I coach her on how to build the initial stage and then progress to slowly replacing the pieces with better ones (and in the process destroying the old pieces), I can sense the hesitation in her. It wasn’t until the 3rd or 4th iteration did she came to accept the mechanics. Let’s hold that thought for a minute.
This leads to my third revelation: change is not just a difficult thing in the work place. New management, new philosophy, new process, new software, even new forms can be difficult for all of us. Change is also a difficult thing for a 9 year old playing a computer game as the tactic shifts from build-win to build-destroy-rebuilt-destroy-ebuilt-win. The funny thing was that as I came to recognize the parallel between what she was experiencing and what we were taught about change management at work, I started to apply some of those techniques on her. I show her how I do it. Then I let her be in control and I walk her through how to do it. Then I let her do it herself and only give advice when asked. Then she successfully conquer the level herself without assistance. And you know, it worked.
Now back to the second revelation on visualization and planning. After about 40 levels, she encountered a series that she does not comprehend (for those of you that plays PvZ, it was the roof levels with the bungee zombie). This time, instead of showing her what to do, I explain to her how one of the key pieces work (the umbrella plant), opened up Excel and drew a grid and help her plant out what pieces to put where. She went back to the level and executed it flawlessly. As she finished, she came back and said, “I want to plan the next level!” As an IT manager, it was music to my ear. And she was just playing a game. If this experience (and others alike) is transferrable, computer games would have turned her into a planner for the rest of her life. … Okay, I can dream, can’t I?
I have always believed that gaming experiences, like any life experiences, do things to our brain and not all of them bad. Let’s see if it proves true over time.
Filed under: education, Games, iPad, Learning | Tagged: Computer Games, education, Plants vs Zombies | Leave a Comment »